Configuration
Recycling is set up in the /recyclingsetup panel.
Run /recyclingsetup as an admin. Save applies to every player right away, and Reset goes back to the defaults.
The first time the panel opens, a short guide checks where the machines stand, whether every item you want recycled has a recipe, and how players reach a machine. The target eye is the recommended prompt.
Defaults
| Setting | Default | Meaning |
|---|---|---|
| Interact distance | 2.5 | How close to use a recycler |
| Input / output slots | 6 / 6 | Default slot counts |
| Load radius | 120.0 | How close a player must be before the recycler appears |
| Recycler types | basic, industrial, advanced | Efficiency range and speed |
| Audio | sound bank | Sound, soundset, hearing range |
| Stations | starter spots | Name, type, model, and where it sits |
| Recipes | starter recipes | Seconds per item, plus weighted outputs with a min and max or a fixed amount |
The distance at which a recycler can be opened is fixed at 4.0. Prompt style, interact distance, murder mode, models, and debug are set in the panel.
Pages
- Stations — add and manage placed recyclers
- Recycler types — efficiency, speed, colours, per-type item lists
- Recipes — what each item breaks into
- Machine access / sound / models — prompt style, distances, slots, load radius, sound, model library
- Murder mode / loot — optional, off by default
- Debug — extra output for support
Adding a station
- Stations, then Add a recycler. The name is prefilled from the street you are on.
- Choose a kind: Prop, Ped, or Box zone.
- Pick a model, or type a custom model name. Box zones have no model.
- Place in world (or draw the zone). The panel steps aside, then comes back.
- Choose its type. Move with gizmo if you need to. Teleport here takes you to one that is already placed.
- Save. A removed recycler hands its contents back to the players who loaded them.
Each station also has its own interact distance, load radius, input slots, and output slots.
Recipes and how players use it
Pick an item, set seconds per item, and add output rows with a weight and min/max amounts. Scale by condition makes worn items give less. A recipe can be limited to certain types, and a type can have its own outputs. Efficiency scales the amounts. The speed multiplier scales the time.
Players use the target, text prompt, or help text, load input slots, turn it on, wait, then collect. Only the player who loaded an item can take it back out. One player can use a machine at a time.
Murder mode
Off by default. When it is on, a player can carry another player to a recycler and insert them. The server decides range, duration, damage, tick, cooldown, and the loot table (item, amount, chance, rolls). Leave it off unless your server rules allow it.
Two recycler props ship with the resource: a Rust-inspired one and a semi-industrial, steampunk-style one. You don't need anything else. It is also ready for an extra third-party recycler prop. If another resource streams one, the panel offers it, and if it isn't running the shipped props keep working.