Configuration
Shops, loot tables, and the file map for SpookySeason.
Config files
Client-visible — configs/config.lua
| Key | Purpose |
|---|---|
Config.WeatherFeature | true forces Halloween weather near shops (pauses qb-weathersync / cd_easytime / Renewed-Weathersync via OpenSpookyToggleWeatherSync) |
Config.TrickOrTreatBlips | true draws trick-or-treat blips |
Config.Shops | Token shops. Shipped SpookyShop |
Config.Decorations | Prop list (position vector4, model) |
Shop entry:
SpookyShop = {
position = vector4(-1726.4633, -192.4515, 58.8, 270.3187),
model = `m24_1_prop_m41_ghost_dom_01a`,
inventory = {
pumpkin_basket = 25,
rotten_casket = 50,
},
},inventory is item name → event_token cost. If pengu_digiscanner is started, the shop also adds WEAPON_DIGISCANNER (ox_inventory) or weapon_digiscanner (otherwise) at 15 tokens.
Override weather pause/resume in resource/open/client/weather.lua (OpenSpookyToggleWeatherSync).
Server-only — configs/sv_config.lua
Do not load this on the client. Loot tables and scavenger coords stay here.
| Key | Purpose |
|---|---|
Config.LootTypes | Named pools: pumpkin, grave, trickOrTreat, pumpkin_basket, rotten_casket |
Config.Pumpkins | Search spots (position, model, lootTable) |
Config.Graves | Dig spots (position, lootTable) |
Config.GhostHunts | Ghost peds (position, model). Needs pengu_digiscanner |
Config.TrickOrTreat | Door knocks (targetPoint, model, pedSpawn, lootTable) |
Loot row:
| Field | Purpose |
|---|---|
rewardType | 'item' or 'cash' |
name | Inventory item when rewardType is 'item' |
count | Fixed amount. If omitted, rolls min–max |
min / max | Range used when count is omitted |
metadata | Optional item metadata |
cash pays bridge.framework.addMoney(src, 'cash', count, 'spooky_season'). Each interaction rolls one row from that pool (math.random).
Usable pumpkin_basket / rotten_casket consume the item after a 5s progress bar, then roll pumpkin_basket / rotten_casket.
Items
| Item | Role | |
|---|---|---|
![]() | event_token | Shop currency. Also granted from some loot rows |
![]() | candy_corn | Loot |
![]() | chocolate_bar | Loot |
![]() | pumpkin_basket | Shop + usable loot crate |
![]() | rotten_casket | Shop + usable loot crate |
id_card | Grave / rotten casket loot (register it if your inventory does not already have it) |
Paste: Item setup. Icons: Item images.




