Inventory
Bridge.Inventory โ bridge.inventory. Full API: client ยท server.
๐ซ
Add/remove argument order is reversed for the last two params. community_bridge is (src, item, count, slot, metadata). Newb_Bridge is (inv, item, count, metadata, slot). Copy-paste without swapping this will write metadata into a slot index.
Server
| community_bridge | Newb_Bridge | Notes |
|---|---|---|
AddItem(src, item, count, slot, metadata) | addItem(inv, item, count?, metadata?, slot?) | inv is source or stash id |
RemoveItem(src, item, count, slot, metadata) | removeItem(inv, item, count?, metadata?, slot?) | Same order change |
HasItem(src, item, requiredCount) | hasItem(inv, item, count?, metadata?) | Optional metadata match |
GetItemCount(src, item, metadata) | getItemCount(inv, item, metadata?) | |
GetPlayerInventory(src) | getInventoryItems(inv) | Ox-shaped occupied slots |
GetItemBySlot(src, slot) | getSlot(inv, slot) | |
SetMetadata(src, item, slot, metadata) | setMetadata(inv, slot, metadata) | No item name argument |
CanCarryItem(src, item, count) | canCarryItem(inv, item, count?, metadata?) | |
Items() | Items(itemName?) | Pass a name for one definition |
GetItemInfo(item) | getItemInfo(itemName) | Includes resolved image |
GetImagePath(item) | getImagePath(itemName) | |
RegisterStash(id, label, slots, weight, owner, groups, coords) | registerStash(...) | Same args; weight is maxWeight |
OpenStash(src, type, id) | openStash(src, id) | No inventory type. Stash only. Gate distance first |
ClearStash(id, type) | clearInventory(inv, keep?) | Optional keep list. Works on players too |
RegisterShop(title, inventory, coords, groups) | registerShop(shopType, shopData) | One ox-format table, not four positionals |
OpenShop(src, shopTitle) | openShop(src, shopType) | Unsupported providers return false |
AddTrunkItems / AddStashItems / UpdatePlate / OpenPlayerInventory / StripPNG | โ | Use addItem(stashId, ...) / ox_inventory exports |
| โ | registerHook / removeHooks | ox_inventory-style hooks |
-- Old
Bridge.Inventory.RemoveItem(src, 'water', 1, slot, metadata)
Bridge.Inventory.AddItem(src, 'water', 1, nil, { durability = 100 })
Bridge.Inventory.SetMetadata(src, 'water', 3, { durability = 50 })
Bridge.Inventory.OpenStash(src, 'stash', 'pharmacy_storage')
Bridge.Inventory.RegisterShop('247', {
{ name = 'water', price = 5 },
}, coords, { police = 0 })
-- New
bridge.inventory.removeItem(src, 'water', 1, metadata, slot)
bridge.inventory.addItem(src, 'water', 1, { durability = 100 })
bridge.inventory.setMetadata(src, 3, { durability = 50 })
bridge.inventory.openStash(src, 'pharmacy_storage')
bridge.inventory.registerShop('247', {
name = '24/7',
inventory = { { name = 'water', price = 5 } },
groups = { police = 0 },
})community_bridge Shops.CreateShop / OpenShop is a separate shop UI. That module does not exist here. Inventory-backed shops are registerShop / openShop only โ and only on ox_inventory, m-Inventory, one_inventory, tgiann-inventory, and qb-inventory.
Client
| community_bridge | Newb_Bridge |
|---|---|
HasItem(item, requiredCount) | hasItem(item, count?, metadata?) |
GetItemCount(item) | getItemCount(item, metadata?) |
GetPlayerInventory() | getInventoryItems() |
GetItemInfo(item) | getItemInfo(itemName) |
GetImagePath(item) | getImagePath(itemName) |
Items() | Items(itemName?) |
No client add/remove. Writes stay on the server.