Vehicle fuel (server)
Asks the player’s client to apply fuel via Newb_Bridge:client:setFuel. Local apply lives on client.
set(source, vehicle, amount)
Signature: set(source: number, vehicle: number, amount: number): boolean
| Param | Type | Description |
|---|---|---|
source | number | Player server id |
vehicle | number | Vehicle entity handle (server) |
amount | number | Fuel level (provider-specific scale, usually 0–100) |
local vehicle = GetVehiclePedIsIn(GetPlayerPed(source), false)
bridge.vehiclefuel.set(source, vehicle, 75.0)Full tank after repair
RegisterNetEvent('MyGarage:Server:FinishRepair', function(netId)
local src = source
local ped = GetPlayerPed(src)
if ped == 0 or not DoesEntityExist(ped) then return end
local vehicle = NetworkGetEntityFromNetworkId(netId)
if vehicle == 0 then return end
bridge.vehiclefuel.set(src, vehicle, 100.0)
end)