Vehicle fuel
Bridge.Fuel → bridge.vehiclefuel. Full API: client · server.
⚠️
There is no GetFuel. Read with GetVehicleFuelLevel(vehicle) (or your fuel resource’s export) if you need the current level. Newb_Bridge only sets.
| community_bridge | Newb_Bridge |
|---|---|
SetFuel(vehicle, fuel, type?) | Client: set(vehicle, amount) · Server: set(src, vehicle, amount) |
GetFuel(vehicle) | — |
type (ti_fuel RON grade) | — |
-- Old (client)
local level = Bridge.Fuel.GetFuel(vehicle)
Bridge.Fuel.SetFuel(vehicle, 100.0)
-- New (client)
local level = GetVehicleFuelLevel(vehicle)
bridge.vehiclefuel.set(vehicle, 100.0)
-- New (server) — asks that player's client to apply
bridge.vehiclefuel.set(src, vehicle, 75.0)Server set fires Newb_Bridge:client:setFuel (netId, amount). You do not trigger that event yourself.